000 01684naa a2200205uu 4500
001 8638
003 OSt
005 20190211154518.0
008 021126s2005 xx ||||gr |0|| 0 eng d
100 1 _aORBELL, John
_97975
245 1 0 _aThe evolution of political intelligence :
_bsimulation results
260 _c2002
520 3 _aSeveral bodies of theory develop the idea that the intelligence of highly social animals - most interestingly, human - is significantly organized aroun the adaptive problems posed by their sociality. By this `political intelligence" hypothesis, sociality selects for, among other attributes, capacities for `manipulating' information others can gather about one's own future behaviour, and for `mindreading' such manipulations by others. Yet we have little theory about how diverse parameters of the games that social animal play select for political intelligence. We begin to address that with an evolutionary simulation n which agents choose between playing Prisioner's Dilemma and Hawk - dove games on the basis of the information they can retrieve about each other given four broad information processing capacities. We show that political intelligence - operationally, the aggregate of those four capacities - evolves to its highest levels when co-operative games are generally more attractive than conflictual ones, but when conflictual games are at least sometimes also attractive
700 1 _aMORIKAWA, Tomonori
_917965
700 1 _aALLEN, Nicholas
_917966
773 0 8 _tBritish Journal of Political Science
_g32, 4, p. 613-639
_d, 2002
_w
942 _cS
998 _a20021126
_bLucima
_cLucimara
998 _a20060626
_b1427^b
_cQuiteria
999 _aConvertido do Formato PHL
_bPHL2MARC21 1.1
_c8783
_d8783
041 _aeng