000 | 01951naa a2200229uu 4500 | ||
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001 | 8925 | ||
003 | OSt | ||
005 | 20190211154600.0 | ||
008 | 021203s2005 xx ||||gr |0|| 0 eng d | ||
100 | 1 |
_aM. KADAMA _96382 |
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245 | 1 | 0 | _aCreating new business through a strategic innovation community - case study of a new interactive video service in Japan |
260 | _c2002 | ||
520 | 3 | _aIn the past few years, the market for video terminals such as videoconferencing systems and video phones typified by multimedia and the market for multipoint connection services that use these devices have been growing rapidly in Japan. In the background to this growth is an innovation community with Nippon Telegraph and Telephone Corporation (hereafter referred to as NTT). Japan's largest telecommunications company, and NTT Phoenix NEtwork communications, Inc. (hereafter referred to as NTT Phoenix), a joint venture established by a strategic alliance between the United States and Japan. This innovation community has created a new market known as Interactive Video Communication and has been doing much to promote it. In this paper, we shall take up the world's largest multipoint connection video multimedia business. Project leaders of both NTT and NTT Phoenix will stand at the viewpoint of group corporate strategy, create a strategic innovation community, their innovative leadership will aim for resonance of values within the community, and by propagating knowledge within the community and enhancing their core competencies we shall consider how to create a new market in Japan for new video multimedia services | |
650 | 4 |
_aNew Business _918164 |
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650 | 4 |
_aStrategic Innovation Community _918165 |
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650 | 4 |
_aInteractive Video _918166 |
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651 | 4 |
_aJapan _916550 |
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773 | 0 | 8 |
_tInternational Journal of Project Management _g20, 4, p. 289-302 _d, 2002 _w |
942 | _cS | ||
998 |
_a20021203 _bLucima _cLucimara |
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998 |
_a20060718 _b1209^b _cQuiteria |
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999 |
_aConvertido do Formato PHL _bPHL2MARC21 1.1 _c9070 _d9070 |
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041 | _aeng |